We Never Really Told People How to Use Mods: Warframe's New Quest Corrects a Longstanding Issue

The space ninja adventure known as Warframe, a title where you might encounter bizarre cosmic entities and pilot futuristic vehicles, has unveiled a significant update. The Vallis Undermind exemplifies the distinctive charm that has come to define Warframe in more recent times.

The new content, released on Wednesday, introduces a fungus-inspired character that performs a unique animation, along with a brand-new biome to discover. But it’s also going back to basics, with a new mission designed to making sure this complicated, expansive 12-year-old MMO is accessible for new players.

A Quest Called "The Teacher"

Called “The Teacher,” this is the highly anticipated mission that trains Warframe players on how to use one of the game's fundamental yet complex systems: the mod system.

In Warframe, modifications are enhancements that can be equipped on your warframe or arsenal to enhance their abilities. They range from the straightforward (increase damage or speed up reload rate) to the devastatingly complex. Content creators often craft hour-long videos about optimized loadouts that use synergistic enhancements to create overwhelming power.

“Many players likely started their journey, seeing mods, not really understanding it,” noted a lead narrative designer. “We believed it was crucial, upon completing the mission, for players to think, ‘Hey, modding is cool. I'd like to experiment further.’”

A Joint Development

“The Teacher” was developed in a collaboration between the core team, who handled the story elements, and a supporting studio, who designed the mission, which will be introduced to new players.

In the quest, the player is tasked with obtaining a component for their ship, but they’re confronted by a formidable foe called Teshin, who takes away the player’s abilities and melee weapons, and forces them to engage with the mod system to effectively show its potential.

Several developers were already fans of the game, but some were newcomers, according to a principal games designer. It was this outside perspective that was essential.

“The first thing we did was basically sit behind them and have them experience the introduction and document extensively on all points of confusion,” the designer said. Early-game menu pop-ups introduced players to modding. But the team observed these weren't effective for all.

“Certain players missed fundamental guidance where it's flashing on the screen saying equip the modification,” he said.

Addressing a Real Need

Warframe’s mods allow players to create incredibly strong combinations that fill the display with damage values. But "The Teacher" isn’t really about that. Veteran users who wish the quest was geared more towards their needs, like creating powerful and specific builds. But it became clear that “The Teacher” is filling a real and significant gap for early players — and that doing so isn’t as simple as it looks.

“There’s lots of little tweaks and little subtle things in the background there to just demonstrate the possibilities rather than explain it outright,” the designer said. For example, one of the goals of “The Teacher” is to show how mods can create elemental damage types; in this case, Magnetic damage that eats chunks out of enemy shields.

“We had to change the weapon to be a rapid-fire gun, because it better demonstrates the effect frequency,” the designer said. “But you don’t want to say to people, 'oh yeah, actually on a base level mod, you only got a low probability to trigger a special damage type.' How can you teach this mechanic effectively?”

Veterans will instinctively look for that kind of weapon effect and grasp their function, but new players have to be taught to notice these details.

“It’s not a kind of game development that we've had to worry about as much just because that hasn't been our focus,” said a story developer. “However, this oversight meant that we never really told people how to use mods.”

Significant Investment

“A tremendous amount of work is required for just making a really simple mission that — frankly — you can complete quickly,” said the designer. “Yet it represents extensive development for loads of people.”

The designer was visibly glowing with excitement over being able to work on a game that he loves — and to craft a mission for one of his favorite characters.

“I love Teshin,” he said. “He's my 8-year-old internal self's idea of what's cool.”

An Evolving Onboarding Process

In the decade-plus since launch, Warframe has been in a consistent battle with its own new user introduction. There are many intricate mechanics that players don’t need to worry about — and won’t even have access to until much later. And others, like modding, that increase in depth depending on your level of engagement. An update earlier this year improved the introductory experience so that players could reach Warframe’s mind-bending plot developments with reduced repetitive play up front.

With “The Teacher,” it’s clear that the developers are doubling down on a commitment to make sure Warframe’s initial hours evolves beyond its origins. New players can get their foot in the door — even if they miss the menu prompts.

Ricardo Lloyd
Ricardo Lloyd

A passionate gamer and tech writer with over a decade of experience in the gaming industry, specializing in indie games and console reviews.